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Making Of Featurette HD
http://www.gametrailers.com/video/making-of-god-of-war/60919
http://www.gametrailers.com/video/making-of-god-of-war/60919
Danas odigrah Dante demo, znachi ne znam kako ih nije sramota. Mogu samo da zamislim forume kada se pojave obe igre pa kad krenu botovi :d
Tacno je da je Dante shameless kopija GOW-a, ali takodje deluje profi uradjeno. Izgleda da ce mu i prica biti jako dobra.
U svakom slucaju, ovo je samo bonus za igrace - bolje imati dve odlicne igre nego jednu
Tacno je da je Dante shameless kopija GOW-a, ali takodje deluje profi uradjeno. Izgleda da ce mu i prica biti jako dobra.
U svakom slucaju, ovo je samo bonus za igrace - bolje imati dve odlicne igre nego jednu
Da li je ovo mašta, ili se priprema konzola sa GOW u prodaju?
To bi bilo exstra, PS3 + 2xSixAxis + Gow 1+2 collection + GOWIII a kao bonus Kratos gifurica !!!! I sve to za 250 evrića .... :d
Izvini ali pre bih rekao da je ovo za najvece ljubitelje GoW-a!
Mislio sam na onu Gruja edišn sa pandorinom kutijom.
,),),)
A gde je Gruja?
"First up are the sandals of Hermes that will allow Kratos to run along walls towards his enemies. Yes, the original God of War III trailer wasn't lying: Kratos will run along walls to combat, just like the Prince of Persia."
"Stig also adds that Kratos's move-set will change depending on how many enemies he's facing, something that he'll need in the game's huge environments. Many of his enemies stretch into their own environments, have a gander at Gaia in our gallery, and can reach two times the size of the Eiffle Tower. The huge colossus from God of War II will fit in one of titan's hands in the PS3 game. Stig comments:"
" One of them has a size which doubles the Eiffel Tower! To illustrate the scale of the game, the colossus of God of War II shears in the palm of one of the titans. The scale will also be a factor taken into account in the battlefield. We were accustomed to dealing with a maximum of 10 enemies on screen, while now it will be from 30 to 40. This increase is being seen in many games, however, we noticed that in those other titles the gameplay does not change when we face many rivals. I think we have solved this element, because we have given a series of Kratos' new moves that evolve and become much more effective when there are more enemies on screen. If you shoot the bow of an enemy fire, it burns, but if you shoot a rival which is next to another 10, one can turn to others and the flames can spread to an entire army.
We have also created a series of attacks that expand to grip and mechanics that are effective against numerous soldiers. Above all, we are strengthening the different ranges creating massive battles. The centaur now acts as general of the warriors on foot."
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